Note #2: A love letter to Metroid Prime
A decade ago this month – 17th November 2002, to be exact – gaming titan Nintendo released Metroid Prime, the long-awaited follow-up to the 1994 SNES classic, Super Metroid. It was the latest in a small series of science-fiction adventure games in which the player, taking the role of female bounty hunter Samus Aran, explores a hostile and foreboding alien planet, their only company a fleet of increasingly nasty monsters.
This arms race is matched on the player’s side with a veritable toybox of weapons and gadgets, which are tantalisingly drip-fed throughout the game. With the exception of a few forgettable spin-offs, this is the classic structure of a Metroid game – one dragged kicking and screaming into 3D by American developers Retro Studios.